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   Current Time: July 28, 2017, 07:55:51 AM   News: new download sections: DS and PSP!
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Topics - Rooskie

Pages: 1 [2] 3 4 ... 15
18
Gaming Lounge / MOVED: [RUMOR] PS4 to Abandon Cell CPU for AMD
« on: March 20, 2012, 11:05:03 PM »

19
Random / Test Post
« on: March 20, 2012, 05:33:00 PM »

I need to test something with images.  Enjoy the cat.

20
128bit.me Announcements / Tag It Up!
« on: March 16, 2012, 02:50:27 PM »
We've had a tag mod for a few weeks now, but we haven't pushed it yet.  That changes now!  Please use the tag mod in the download sections to tag which filehost is being used.  Using multiple file hosts?  Put a tag for each one.  Currently anyone can add or remove tags from their own posts.  Bit Heroes/Bit Loaders and above can add or remove tags on anyones posts.

This will help us greatly in the future if a filehost goes down so it's very important for posts to be correctly tagged. 

The tag ability isn't limited to the download sections, but think about what you're tagging a post with. 

21
128bit.me Announcements / Old Download Sections Restored
« on: March 16, 2012, 01:33:47 AM »
I've finally restored the old download sections.  I've moved most of the downloads from the "new" sections that cube put in into their respective categories like it used to look before megaupload died.  There are uploads here: http://128bit.me/index.php?board=108.0 that still need to be sorted out.  The request sections are also back and have been emptied.  Feel free to make requests, just understand that there are a lot of games we don't have so your request might take some time.  Also you'll notice an archives category in each download section.  This contains all the old (and mostly dead) posts incase you want to visit them for some reason.

I apologize for the inconvenience and my speed in correcting the download board issue.  I realize this has been a problem for many members for quite some time now. 

22
Gaming Lounge / The Homebrew Channel v1.1.0 Released
« on: February 27, 2012, 01:23:18 PM »
Quote
The new RVL-CNT-01-TR Wiimotes are now supported. Unfortunately, although HBC itself will work, there’s no way it can make existing homebrew work with it too – authors will have to recompile using the latest libogc SVN. C’est la vie!
HBC now has a new font renderer with TTF support. The new renderer uses FreeType to render fonts with kerning and antialiasing, which looks much, much better than the old crummy bitmap font engine. You can use multiple fonts, sizes, and colors, under the control of a theme. The rendering is optimized for the screen resolution in use (4:3 or 16:9) for the best quality (note: this means the fonts will look a bit different between both modes, as they are hinted at different resolutions). The new default font is Droid Sans.
Unicode (UTF-8) support. HBC has been using UTF-8 in meta files for a while, but only supported the latin-1 subset. Now you can display any character present in whatever font you’re using.
HBCは日本語を話します! HBC wa Nihongo o hanashimasu! Yup, with Unicode support comes a Japanese translation, courtesy of JEEB. However, to enable it, you need to install a theme with a Japanese capable font. Check out the themes page to get it.
While adding the new font engine we also fixed a bunch of underlying issues. The meta.xml system should now be quite a bit more tolerant and stable.
We’ve added screenshot functionality for theme creators who want to show off their themes. Plug in your Nunchuk and press Z+C (in that order) to create a png screenshot on your SD card.
The crashes when using no_ios_reload with a bad/disabled network config have been fixed – by removing <no_ios_reload/> mode. Instead, we always reload IOS, but don’t fret – you can still use AHB access, thanks to a trick that we implemented. Use <ahb_access/> (<no_ios_reload/> is actually just an alias for that now).
“This update provides behind-the-scenes fixes that will improve the overall system performance”. And unlike Nintendo, we actually mean it; there’s an assortment of fixes for quite a few minor (and some not so minor) bugs and glitches, including those that come with the latest libogc and libfat (e.g. 4K sector support) and some issues when launching apps and hotplugging devices.
Source: http://hackmii.com/2012/02/the-homebrew-channel-v1-1-0

Adds support for those newer wiimotes that have issues with homebrew.  Fixes the IOS reload bug on bad network configs.  Adds screenshot support.  Adds Japanese support. 

Also it's important to note that this is a response to the newer Wii Remotes that were seen starting last fall and NOT a new system menu.  The current system menu version, as of this writing, is still 4.3.

23
Random / GAH!!!
« on: February 25, 2012, 10:09:30 PM »
I was visiting my family for a few days and while I was gone one of my room mates computers died.  Said room mate needed to write a paper and called so I said it was fine to use my desktop I'd left behind. 

He reset my chrome settings >.<  I'm logged out of everything.  All my history is gone.  I have to retrain it to use tab for search engines.  AAAAAAAAAAAAAAAAAAAH!!!!!!!!

Okay im done.  Really it's not that bad, but it's fucking annoying haha.  Normally I can just hit 1 followed by enter and 128bit comes up.  I followed by enter for IGN.  Not anymore.  /sigh

24
General Chat / Apple Announces OS 10.8: Mountain Lion
« on: February 16, 2012, 09:30:51 AM »
Quote
Today, Apple is unveiling OS X 10.8 Mountain Lion, its first major update to the Mac’s software since Lion. As its name suggests, it feels like a continuation of Lion–one that borrows even more features from iOS. It also ties Apple’s two operating systems more tightly together through iCloud, Apple’s service for storing documents and other data on the Net. The overall emphasis on iOS influence and iCloud integration is so overwhelming that Apple could have called this upgrade “Lion Part II” or “Lion iCloud Edition.”

Sources: http://techland.time.com/2012/02/16/apples-os-x-10-8-mountain-lion-the-mac-gets-even-more-ipad-like/
http://www.pcmag.com/article2/0,2817,2400311,00.asp
http://www.apple.com/macosx/mountain-lion/

My facebook feed is currently exploding with "OMG I'M SHOCKED APPLE WOULD DO THIS SO SOON!!!!" but how is this any different than their past model with OS releases? 

25
128bit.me Announcements / Welcome to the Netherlands!
« on: January 21, 2012, 01:59:45 PM »
I apologize for the downtime guys, but we're now on a new server!  The lag and downtime we had on the old one shouldn't happen anymore.  Cube and I have worked on optimizing the site a bit as well so it should be faster than ever.  The new Download List is part of this optimization.  Unfortunately this doesn't equate to much for the average user.  It still looks the same, it's just faster.

I've got a couple more changes left to make, but it's nothing anyone will notice.  I've also got a surprise coming this evening, but for now I'm having some well earned lunch.

Daft Punk - Harder Better Faster

27
General Chat / MOVED: MegaUpload (MU) Busted
« on: January 19, 2012, 03:37:20 PM »

28
128bit.me Announcements / Download List Updated
« on: January 14, 2012, 04:32:40 AM »
It's late...well early...so I'm not going to embellish this, but the master download list has been updated! 

Features Include:
-Much less lag
-Search Function (supports title, console, and region)

I've still got more I plan to do with this, but right now this version functions better than the old so I thought it was best to push this update first.

29
General Chat / MOVED: PS VITA Review by Blunty3000
« on: January 11, 2012, 01:42:58 AM »

30
Random / Perfect Contra Run
« on: January 02, 2012, 01:51:17 AM »
I've been playing Contra on NES since I was 4 or 5.  Back then I was terrible at it.  As in couldn't beat the first level terrible.  As I aged I learned about the konami code to get 30 lives (coupled with the continues would give you a total of 90 lives) and still could not beat the game.  Then one day I managed to do it and I couldn't help but think "well great I've seen the end, 'cause I'm never going to beat this game without this code."  I kept playing the game though.  Eventually I got it to where I didn't need to continue with the code.  In high school I was determined to get my death count down low enough that I could beat the game without the code (continues would still be allowed) but I didn't quite get there before I graduated.

Skip to 2011:  I beat the game without the code and without continuing sometime in the spring or early summer.  I think I posted about it here but I'm not going to dig it up.  This fall I played a ton of Contra with my room mate.  Every couple days one of us would ask the other "wanna defeat the Vile Red Falcon and save the universe?"  As December rolled around I got to the point where I was determined to beat the game without dying.  I had a couple 2 or 3 death runs, but there were a few obstacles preventing me from getting a perfect run.  I decided that 2012 would be the year I beat Contra without dying.  I planned to create a spreadsheet to record the date, the number of continues (most of the time I don't need one, but sometimes I have bad runs) used, the number of times I died, and the time it took me to beat the game.  I would play the game every day in 2012 recording my stats until I achieved the perfect run. 

Skip to January 1st 2012:  Yesterday I did my first run.  It got sloppy near the end and I finished with 6 deaths no continues.  I thought that was a great first charted run and set a nice par for the course.

Skip to January 2nd 2012:  Mission accomplished.  I can't believe it only took 2 days.  No deaths, no continues, just a perfect Contra run.  I guess I can consider myself a hero.

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