Please login or register.


onfocus="this.value = '';" onblur="if(this.value=='') this.value='Search...';" />
   Current Time: November 17, 2017, 03:58:47 PM   News: new download sections: DS and PSP!
onfocus="this.value = '';" onblur="if(this.value=='') this.value='Search...';" />       

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Virtus

Pages: [1] 2 3 ... 17
I've been trying to track down an invite for quite some time now and I'd greatly appreciate it if someone here would kindly offer me an invite. Send me a PM if you're in the program, I could trade you one invite for another as a thank you. ;) Alternatively, if you're more interested in game music I could track down a quality copy of a video game soundtrack or two for you.

UPDATE: I've acquired an invite and I'm now offering invites to other members of the forum. Feel free to post with your gamertag and I'll add you. Keep in mind that it may take 24 hours to 2 weeks for Microsoft to confirm your invite and register your console.

General Chat / The Pirate Bay offline after police raid in Sweden
« on: December 10, 2014, 12:44:07 PM »
The Pirate Bay has been taken offline following police raids in Stockholm, Sweden to seize control of servers, computers, and other computer-related equipment.

With no official statement to go on from The Pirate Bay, TorrentFreak reports – via its own sources – that the Police raid action was indeed against The Pirate Bay, as well as several other torrent sites.

“There has been a crackdown on a server room in Greater Stockholm. This is in connection with violations of copyright law,” reads a statement from Paul Pintér, police national coordinator for IP enforcement, according to TorrentFreak.

Further confirmation of the raid comes from prosecutor Fredrik Ingland who – according to Metro Sweden – commenced the raid.

"Several servers and computers were seized, but I don't want to say exactly how many," Ingland said to TT News Agency. "I can't say exactly what the crime is yet."

TorrentFreak goes onto report that the raid targeted a data centre in Nacka, Portlane, Sweden.

Since the raid, The Pirate Bay co-founder Peter Sunde - who no longer works for the site - has posted a blog post titled "The Pirate Bay down, forever?" In the post, Sunde discusses his thoughts on the current state of The Pirate Bay and his displeasure at what the site has become.

"News just reached me that The Pirate Bay has been raided, again," writes Sunde. "That happened over 8 years ago last time. That time, a lot of people went out to protest and rally in the streets. Today few seem to care. And I’m one of them."

"TPB has become an institution that people just expected to be there. No one [is] willing to take the technology further. The site was ugly, full of bugs, old code and old design. It never changed except for one thing – the ads. More and more ads was filling the site, and somehow when it felt unimaginable to make these ads more distasteful they somehow ended up even worse."

According to Sunde, the original deal with the site was to have it close on its tenth anniversary.

"Instead, on that birthday, there was a party in its 'honour' in Stockholm. It was sponsored by some sexist company that sent young girls, dressed in almost no clothes, to hand out freebies to potential customers. There was a ticket price to get in, automatically excluding people with no money. The party had a set line-up with artists, scenes and so on, instead of just asking the people coming to bring the content. Everything went against the ideals that I worked for during my time as part of TPB."


Gaming Lounge / Beat 15 Games in 2014 - Retribution of Chatterx
« on: January 01, 2014, 09:27:58 PM »
How many games do you actually finish?  I would bet most people these days do not finish the games they start out to play.  Earlier this year Chatterx told me his new year's resolution was to beat 10 games by the end of it.  At first I thought it was kind of dumb, but then I couldn't think if I actually beat 10 games last year.  I've toyed with the idea but I'm taking his resolution on myself.  10 games.  10 months left.  Anyone else want to take the challenge?

These can't be games you've beaten before.  These all have to be new to you.  I'll certainly be platinuming Bayonetta this year, but I beat it on 360 last year so I will not count it on my list.

These games don't have to be recent.  No reason I can think of to exclude retro titles.  For many of our members there are tons of great games that came out before they were born.

If you will be taking the challenge do not lie about it.  There's nothing to gain from doing this except for personal satisfaction, don't deny yourself of even that.

Just remaking the tradition. Sticking with the goal of 15 games this year.

Good luck, guys.

Latest Gaming News / Xbox One no longer requires Kinect 2.0 to function
« on: August 12, 2013, 06:07:50 PM »
In addition to reversing its used game DRM policies for Xbox One, Microsoft has revealed that the console will no longer require Kinect to function. In our latest Ask Microsoft Anything, Xbox Corporate Vice President Marc Whitten revealed that Xbox One owners will be able to use all of the console's core functions regardless of whether the new Kinect sensor is connected. Naturally, many of the tentpole features of the new Kinect, such as player identification, voice commands, etc., will be disabled as a result, but players will still be able to play games and access entertainment content.

The news represents yet another significant revision to the company's next-gen strategy. Shortly after E3 in June, Microsoft announced that it had revised its plans to restrict used games and require a constant online connection in order for the Xbox One to function following backlash from the fan community. What remained unclear, however, was whether owners would still be obligated to have the Kinect sensor connected and, perhaps more importantly, what would happen if the peripheral became damaged or ceased to function.

Most importantly, Microsoft's decision to abandon mandatory Kinect connectivity opens the doors for a cheaper, Kinect-free version of the system.

To see Whitten's answers to questions about the system's gameplay DVR functionality, cross-platform achievements, and more check out the full AMA.


General Chat / Wearable Tech Can Overclock Your Brain - But Is It Safe?
« on: August 09, 2013, 03:41:19 PM »
A slew of controversial, DIY methods of brain stimulation have culminated in the Focus headset. But take note: It's not yet known whether augmenting the mind is truly safe.

Wearable tech can track your sleep patterns, give you walking directions that float above your eye, and measure your heart rate using the shirt on your back. But can a wearable gadget make you think faster, or even make you momentarily smarter?

Turns out, it can. But only by attaching electrodes to your head that shock your brain, which is how devices like the Focus headset work. The Focus is designed for gamers --- only if you're 18 years old, or older -- and made headlines in May when its Web site opened for preorders. The Focus marks the first device of its kind, and it could bring what is now a cutting-edge enthusiast activity into the mainstream.

The unknown, however, is just how safe it might be to clamp this type of device to your head on a daily basis. So far, scientists have tested the technology, but mainly to figure out if it's effective. And creating a mass consumer product of this sort raises whole new concerns. The medical community remains wary, and the Focus headset may force an answer that dictates the future of consumer enhancement products.

The technique in question is called tDCS, for transcranial direct current stimulation, and it's a brain stimulation method that involves sending very low amounts of electrical current through various parts of the brain to achieve different effects. Historically it's been reserved for medical treatment, and it was first used as far back as 1804. Recent studies have determined that minor stimulation can have positive effects on healthy brains. For example, shocking the prefrontal cortex, as the Focus device does, is thought to improve learning and working memory, while shocking the motor cortex may raise one's threshold for pain and improve the use of one's nondominant hand.

It sounds too good to be true, and in fact tDCS is widely believed to have few, if any, side effects for short-term use. It's also painless. Research even shows that it does work; a study published in Neuroscience Letters last year outlines how 33 individuals attempted to solve a logic puzzle with and without tDCS; 40 percent succeeding using stimulation and zero without it.

Read more by jumping to the source.


Latest Gaming News / Google developing Android-based game console?
« on: June 27, 2013, 08:16:52 PM »
Google Inc. is developing a videogame console and wristwatch powered by its Android operating system, according to people familiar with the matter, as the Internet company seeks to spread the software beyond smartphones and tablets.

With the game machine and digital watch, Google is hoping to combat similar devices that Apple Inc. may release in the future, according to the people.

Google is also preparing to release a second version of an Android-powered media-streaming device, called Nexus Q, that was unveiled last year but not sold to the public, these people said.

The Internet giant hopes to design and market the devices itself and release at least one of them this fall, they added.

A Google spokeswoman declined to comment.

Spoiler (click to show/hide)

Source 2

Quote from:
Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

    An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

    Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.


There's more information regarding this massive shift in Microsoft's business strategy. Kinect is still an integral component of the Xbox One architecture, for example. Various links follow.

IGN News Article regarding the announcement.
IGN Article regarding a planned day one update for the system.

Microsoft has revealed that it will invest $1 billion toward games for Xbox One. Speaking to OXM, Don Mattrick (president of Microsoft’s Interactive Entertainment Business) and Phil Spencer (Microsoft Studios corporate vice president) explained that despite mixed reactions to last week’s Xbox One announcement, the company is focused on games looking forward.

“We want to be about serious fun,” Mattrick said. “Things that people are really passionate about. Things that they love. Things that they can't wait to get home to experience and to use. That's what the Xbox brings about. So, we're in the serious fun side of the house. You can call us the, you know, five to nine section if you want."

Mattrick emphasized that core games are “always important,” adding “we just ran through our script and counted the number of exclusives, and looked at the amount of money that we're spending and the deals that we have, exclusive windows and [things to create differentiation]. I think, candidly, people are way, way under-indexing how hard we're punching."

During the reveal of Xbox One, Microsoft promised fifteen exclusive Xbox One games in the console’s first year, and Mattrick is anticipating positive reactions once they’re revealed.

“We're going to come out with detail on things and people are going to go, 'oh my god,’” he said. “Like, 'they were focused, they made this a core goal, core activity.’ There are great hits, there's innovation, and there are world class creators plugged in. You know, I keep track of it all, and I hope everyone here does - we kind of look back at all the different years and at what we shipped, how many units have sold. There's a lot of hyperbole about things, but I think we're going to deliver."

According to Spencer, these games will tie in with Microsoft’s new online services and entertainment initiatives to create next-gen experiences.

“When you look at all forms of content, across all devices, games always pop right to the top of the app stores that are out there - they're a form of content everybody loves,” Spencer said. “If I want to play a game for two minutes, or I want to play a game for two hours, or I want to play a game with twenty other people, all of those opportunities are available on the platform we're putting forward. I see our creators really taking that opportunity to think about their games in a more granular way.”

Following the Xbox Reveal last week, Microsoft Interactive Entertainment Business chief of staff Aaron Greenberg Tweeted that “E3 is all about the games” for Microsoft, and has since added “we care a lot and will get it right.”

Microsoft’s E3 2013 press conference will take place on Monday, June 10th at 9:30 a.m. Pacific.


Latest Gaming News / New FF IX side-quest discovered 13 years later
« on: May 28, 2013, 02:47:02 AM »
People dig up random little easter eggs and bugs in old games all the time. What they don't often find are entire side-quests which have somehow remained hidden from view for over a decade.

YouTube user GarlandTheGreat has uploaded a video showing a sidequest present in Final Fantasy IX that, until now, was pretty much unknown outside Japan.

The steps involved in triggering the quest are ridiculous, explaining why - along with a terrible Western strategy guide - it's remained hidden until now, but whatever.

Really makes you wonder how many other "pre-internet" games have stuff like this lying undiscovered.

Final Fantasy IX - Newly Discovered Side Quest: The Lost Nero Family (Reward: Protect Ring!)


From Gizmodo:

Remember SuperDaE? He’s the guy who tried to sell two next-generation Xbox development kits on eBay, and subsequently earned himself a search and seizure visit from the FBI and the WA Police. As he awaits what he suspects will be a visit from the Police to arrest him today, SuperDaE has set up a deadman’s switch inside his FTP server to leak every dirty secret he has collected over the years.

SuperDaE has been sitting in his apartment for months now, waiting the results of the multi-jurisdictional investigation by the Western Australian Police Service and the FBI in the US over his ownership of the Xbox Durango development console from Microsoft. Before police raided his home, Henry had spent a spell talking to serious characters from Microsoft HQ about his attempted sale of the Durango development kits on eBay.

After spending months in legal limbo, Henry now expects to be charged today.

The concept is simple really: if he doesn’t log into his FTP server come Monday night (WA time), the IP address, username and password get tweeted from his account. Those details will give people read-only access to all of his key files.

We’ve been given a peek inside the FTP server right now, and there are juicy files in there. We don’t know the file contents, but if SuperDaE has what they say he has — that is, information about the next Xbox that Microsoft doesn’t want to get leaked (among other things) — it’s going to be a real fireworks display.

And from Kotaku:

The hacker who leaked information about the next-gen Xbox and PlayStation to Kotaku before either console was officially announced and who was subsequently raided by the police is now vowing to disseminate 2 Terabytes of gaming code and information, should he be arrested.

SuperDaE, an Australian citizen named Dylan, first publicized this threat on our sister site Gizmodo. He told that outlet that he expects to be arrested on Monday and that, if he's not at his computer by 8pm Monday evening in Perth, Australia (8am ET), a Tweet will automatically be sent from his account that will make all of the gaming info he's hacked from the world's top video game companies public.

The FTP, whose files are not yet accesible, supposedly contains material grabbed by SuperDaE's hacks into Gears of War and Unreal Engine developer Epic, World of Warcraft studio Blizzard, Sleeping Dogs dev house United Front Games and the now-shuttered publisher THQ, among others.

The FTP also apparently contains software development kits for the PS4, Xbox One and Wii U as well as possible old code for unreleased games such as Company of Heroes 2 and WWE 14. The Epic directory includes folders for Unreal Engine 4 and UE4 projects called Fortnite (an announced game), Kilo, Lima and Orion.

We're not able to verify the authenticity of any of these files, though SuperDaE had shared accurate development documentation with Kotaku for the then code-named Orbis (PS4) and Durango (Xbox One) near the start of the year. At the time, we were unclear where or how SuperDaE had obtained such information and were under the impression, after reporting out the story of SuperDaE's hacking and mid-February police raid, that he'd not made any subsequent hacks.

The FTP, we believe, contains the data he'd obtained from his pre-raid hacks.

"It only leaks if I get arrested," SuperDaE told Kotaku today. Asked why he expected to be arrested, he said, "I'm not expecting anything. I'm just making a political statement."

SuperDaE has maintained that he only hacks out of curiosity and doesn't distribute game code to torrents or engage in piracy.

He also says that the raid of his home, which resulted in the seizure of his computers and gaming hardware, was never followed up with any charges. He believes that the FBI played a hand in the raid, though we've never been able to confirm that. Last December, the FBI did raid the home of one of his hacker colleagues in New Jersey.

SuperDaE believes he was raided at the behest of Microsoft, whose chief of digital security had flown to Australia to meet with SuperDaE late last year.

In February, Microsoft denied triggering the raid. "Microsoft did not initiate this FBI investigation with this individual, as has been asserted in some of the articles in the media," a company spokesperson had told Kotaku. "We take security very seriously and have no evidence of any compromise of our corporate network. We have no further comment on this matter."

Asked what political statement he was trying to make, SuperDaE said today: "The U.S. works on Capitalism. The government isn't Microsoft's personal servant."

Should the FTP's data be as real as he says it is and leak, it wouldn't just be Microsoft that would be affected. As for whether the release of unreleased game code would be fair to those who made the games—companies that aren't Microsoft—he replied: "It isn't fair, but that's how Capitalism works. They're playing a dirty game. It's like a game of poker."

Source 1
Source 2

Random / Where are all the ol' TPC peeps?
« on: May 10, 2013, 01:50:16 AM »
Hey guys, WG here. It has been quite some time since we've really seen each other. How is everyone? =) I've been hovering around here a little bit, though I've been really busy with classes and some personal projects.
I've been wondering, where has everyone gone? Are any of the old faces still lurking about? Raysie, grim, Sora, Space, Eltrion, DongerZ... anyone still care to give a wave?

Latest Gaming News / WiiKey claims to have cracked Wii U
« on: May 04, 2013, 10:16:02 PM »
You might remember the WiiKey. It's the first modchip to enable use of burned (pirated) Wii games on the Wii console. Now, WiiKey may also hold the title of the first modchip group to play pirated Wii U games on the Wii U itself.


Yes, its real - we have now completely reversed the WiiU drive authentification, disk encryption, file system, and everything else needed for this next generation K3y. Stay tuned for updates!

As noted on Eurogamer and WiiKey's official site, Nintendo has also taken notice yet still believes that the system has not actually been compromised.

The group responsible for the first Wii mod chip has claimed to have hacked the Wii U so it can play copied games.

"Yes, its real," reads an announcement on the Wiikey website. "We have now completely reversed the WiiU drive authentification, disk encryption, file system, and everything else needed for this next generation K3y. Stay tuned for updates!"

The WiikeU, as it's called, is described as the first optical drive emulator to enable users to play Wii U games from any USB media.

The group claims it's compatible with all Wii U models from all regions. However, it is important to note that the group is yet to publish evidence to back up its claim. And it appears WiikeU does not enable homebrew, region-free gaming or let anyone cheat in a game.

However, if WiikeU is the real deal, it's bad news for Nintendo, which battled against piracy throughout the Wii's lifecycle.

Digital Foundry's Richard Leadbetter said Nintendo is capable of combating the WiikeU with a new firmware update - and will be keen to do so as soon as possible.

"This looks like a variation on the optical drive emulators that appeared first on Xbox 360 - where the drive firmware was easily decrypted - and then latterly on PS3, which was much more of an effort to reverse-engineer," Leadbetter said.

"The fact that the comms traffic between the Wii U and the drive has been hacked so quickly is a major concern for Nintendo.

"In theory, the firmware on the drive can be rewritten with a new, secured version via a Wii U system update and thus nullify the device, but the question is how the Wiikey team reverse-engineered the system in the first place. Unless Nintendo re-secures whatever exploit was used, the pirates could issue a system update for their own hardware and the piracy will continue with barely a pause."

Nintendo has said that it is aware of the Wiikey group's attempts to hack Wii U security but believes the console's systems that block pirated games currently remain secure.

"Nintendo is aware that a hacking group claims to have compromised Wii U security," a spokesperson told Eurogamer. "However, we have no reports of illegal Wii U games nor unauthorized applications playable on the system while in Wii U mode.

"Nintendo continuously monitors all threats to its products' security and will use technology and will take the necessary legal steps to prevent the facilitation of piracy."

Granted, WiiKey has yet to show any proof of their claims. It'll be interesting to see what happens from here...

WiiKey Site

General Chat / Meteorite Burns Over Russia
« on: February 15, 2013, 02:20:44 PM »
Disclaimer: This isn't related to the near-miss of 2012DA14 today, but it's still awesome. Watching the videos of the event, the meteorite seems to have approached from the east-west direction, while 2012DA14 is approaching from the south-north direction.

Last night, about 16 hours prior to the passage of 2012DA14, videos and reports of an intense meteorite phenomenon began pouring out of Russia. Hundreds of people have been reported to be injured (About 1000 people) from falling glass as a result of the intense shockwave that the meteor caused.

According to the New York Times, the Russian Academy of Sciences believes that the blast was caused by a 10-ton meteor which created a powerful shock wave when it reached the Earth’s atmosphere, exploded and evaporated at around 20 to 30 miles above the Earth’s surface. Humorously, Russia Today reported that the meteorite might have been blown up by Russia's air defense, something which scientists were claiming today is highly unlikely.

Various videos of the event: [Beautiful video of the moment of atmospheric entry] [My personal favorite]

Meanwhile, the widely reported asteroid 2012 DA14 is expected to make its close pass by Earth today. Aleksandr Y. Dudorov, a physicist at Chelyabinsk State University, says it's possible that the meteorite may have been flying alongside the asteroid. Still, NASA said today that there's no risk of 2012 DA14 hitting Earth, which is surely a disappointment to at least some Michael Bay fans.

Quotes Source
Additional Source

General Chat / Kim DotCom's 'Mega' goes live
« on: January 19, 2013, 04:21:42 PM »

The flamboyant entrepreneur's follow-up to MegaUpload, which was shuttered by U.S. authorities over piracy concerns, is now open to the public.

A year after file-storage site MegaUpload was brought down by U.S. law enforcement officials targeting piracy, flamboyant founder Kim DotCom has cut the ribbon on his new site, Mega.

"As of this minute one year ago #Megaupload was destroyed by the US Government. Welcome to," DotCom tweeted today.

Not long after, he followed up with a tweet trumpeting what he said was the site's immediate popularity: "Site is extremely busy. Currently thousands of user registrations PER MINUTE." And indeed, as of this writing the site was difficult to access at times, perhaps because of heavy traffic.

DotCom tweeted last month that he'd be staging a "press conference like no other" on January 20 (New Zealand time). It's set to take place at his multimillion-dollar mansion in that country about 13 hours from now.

And on Thursday, DotCom said Mega users would get 50GB of storage for free and that his lawyers are working on giving former MegaUpload premium users their premium statuses on the new site.

On top of the free storage, Mega -- which offers encryption and is being touted as "an awesome cloud storage service that will help protect your privacy" -- offers three pricing plans with added storage space and bandwidth.

An image from the Mega site shows the larger-than-life DotCom on the far left, along with members of the Mega team.

DotCom's earlier cyber storage locker, MegaUpload, was launched in 2005, only to be shuttered by U.S. federal agencies, which argued that it was a service pirates were using to facilitate copyright infringement. After being taken to court by U.S. officials for running a "criminal enterprise," DotCom said he had "no intention" of reactivating MegaUpload, and furthermore would not establish any similar business while extradition proceedings were taking place.

The arrival of as a cloud-based storage locker may have U.S. prosecutors in a tiff, but MegaUpload's defense team says DotCom is "entitled to innovate and work in technology like any other innocent New Zealander" until he's found to be otherwise.

One of DotCom's lawyers, Ira Rothken, told Ars Technica during a recent interview with him and DotCom that anyone who tries to take down Mega will have no legal ground to stand on.

"You have companies like Dropbox and Google with Drive with materially similar technologies," Rothken said. "and they are in business and they're thriving -- and Mega adds encryption."

An extradition hearing has been scheduled for March of next year as American authorities continue to try to remove the entrepreneur from New Zealand.

CNET's Charlie Osborne contributed to this report.


MEGA is now live.

Check out the site here
Free users get 50 GB of storage.

For me it's still rather slow but hopefully that will change in the future.

Some more information on the new host regarding it's security can be read here:

If you go to this interesting eBay page, you’ll find something mind-blowing: an auction for thousands of videogames that was recently completed for about €1 million, the equivalent of about $1.2 million.

As chronicled by the LA Times, the games for sale include “22 full sets,” meaning that, for 22 different consoles, his collection contains each and every game released. Included are 1,050 Famicom games, 200 Famicom Disk System games, 1,500 Super Famicom games, 200 N64 games, 320 GameCube games and complete sets for every SEGA system ever released, including Master System, Genesis, Saturn and Dreamcast.

The eBay page contains pictures of the collection and the name of each and every game. Virtually all of the games sold are “complete”, meaning they have their boxes, instruction manuals and inserts. Many of the games are even factory sealed.

So, how jealous are you that a collection like this exists?


eBay Page

EDIT: IGN will have a full interview of the seller in a few days of this article's publishing date.

Pages: [1] 2 3 ... 17