Please login or register.
Username:
Password:


HOME
FORUM
DOWNLOADS
CHAT


onfocus="this.value = '';" onblur="if(this.value=='') this.value='Search...';" />
   Current Time: May 23, 2017, 05:44:07 AM   News: new download sections: DS and PSP!
onfocus="this.value = '';" onblur="if(this.value=='') this.value='Search...';" />       


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Rooskie

Pages: [1] 2 3 ... 15
1
I've stepped down but I'm still in IRC.  If you go there looking for help you need to wait a substantial amount of time.  This happens all the time:
Code: [Select]
(8:51:31 PM) MibbitUser8361 [~0819e686@1f49225e.229ed2b4.mibbit.com] entered the room.
(8:51:39 PM) MibbitUser8361: hello?
(8:51:55 PM) MibbitUser8361 left the room.
(8:51:55 PM) evil_rooskie: hello
(8:51:59 PM) evil_rooskie: wow
(8:52:10 PM) evil_rooskie: dude was gonna get help too
(8:52:27 PM) Pyrotempest: all of 16 seconds yo

There's not always people around and we're not obligated to help you with your problems, but give it a minute.  I don't know why I'm complaining since you're the one not getting your help.  Use some common sense.

2
Well guys, it's been a good run but it's time for the three of us to step down from our positions.  There's personal reasons sure, but the short of it is we just don't have the time.  I can't speak for Devastaing or Tatsuya1221, but I'll still be around.  I don't plan on leaving IRC, but I also don't plan on maintaining my duties as admin.  With school finishing up, my internship, and whatever else life throws my way it's time to reduce the work load. 

I've said before that my job was to keep the train from coming off the tracks and I've been able to do that.  But I don't think I need to watch the train to keep it from falling.  128bit has a staff that can support it if they choose to, adequate tools to do so, and uploaders that fill the site with content.  Those are three things that the site needs to survive and three things that I can't provide.  So why am I still here?  If the site needs me to return to save the community then maybe I will, but for now the site doesn't need me. 

To be clear: I am not leaving IRC.  I will occasionally still log in to the site, I'm just not going to be a staff member moving forward.

3
128bit.me Announcements / Spring Cleaning Brings Changes
« on: April 08, 2013, 06:22:35 PM »
There's been a few major/minor changes to the site today, depending on how you want to look at it.  Here's a brief summary:
-The old Major Company board layout is gone.  All Discussion is in the Discussion Category.  All Downloads are in the Download Category.  All Requests are in the Requests Category....
-The individual console discussion boards are gone.  They've all been merged into gaming lounge.
-As of today the Gamecube, Nintendo DS, PlayStation, PlayStation2, Dreamcast, Sega Saturn, and Xbox boards will require 1 game per thread.  No more of these giant threads with several hundred uploads in them are to be posted in those sections.
-New collections board!  This board is where all mega game collections (like the ones mentioned in the last point) should go.  This board is also for posting romsets of consoles where it would be absurd to have a thread per game.

We also have a new resource for potential uploaders.  Want to see what games are being removed from our download sections for dead links?  Check here: http://128bit.me/index.php?topic=30717.0 for a full list of the day's deleted topics. 

4
Upload Discussion / Recently Deleted Uploads
« on: April 08, 2013, 12:12:45 AM »
Trying something new here to let the community know what links are being pulled down.  This is automated and will be run every day or so.  Gonna run it for the first week of April real quick and then every day sometime after midnight.  Each of these posts represents a 24 hour window in server time.

5
128bit.me Announcements / Happy Birthday 128bit!
« on: April 02, 2013, 12:39:35 PM »
It's crazy to think that just two years ago we were doing this crazy merger of TPC, PBT, and DXB.  Here we are 2 years later and...well the wheels are still turning.  We've had good times and bad, but we're not going away.  Today I have the pleasure of announcing two new download sections: DS and PSP!

Over the past few months Devastating has been hard at work populating these new sections so be sure to thank him or send some rep his way.  He deserves it!  The framework for our Master List system has been laid for PSP and DS games but the Master List public view has not been.  This means staff can add/remove PSP and DS games from the list, but they will not yet show up for the public.  Right now these sections are relatively small so it will be easy to see all of the games with no list.  Expect to have the master list views soon, but if it takes a week it takes a week.

As an added bonus please check out the new sports site that Devastating and I have been hard at work on:  http://fuckyeahsports.forumotion.co.uk/

Happy Birthday guys!  Here's to another great year of 6th generation gaming!

6
General Chat / Site Improvements
« on: February 07, 2013, 02:16:42 AM »
I know there's a 128bit.me suggestion thread.  That thread has served a great purpose and will continue to do so in ways this thread will not.  In this thread I want you to answer the following question:
Quote
At some time randomly in the future a mysterious update addressing many 128bit site problems appears.  What's on the changelog?

While this could be a forum game, it's not.  It's in General Chat.  I want feasible answers.  I think most of you understand that I can't just wave a magic wand and make all the dead links come back to life.  I can do things like layout changes, additional features, removal of features, anything to do with the user and uploader experience on the website itself.  Feel free to suggest things that are a little crazy, but not "Oh you guys should sell movie tickets because the only things I do on the internet are buy movie tickets and download 6th gen games" crazy.

I may discuss certain suggestions for clarity or debate, but don't ask when this update is coming.  It's hypothetical at this point; this is just thinking out loud.  The goal is to identify the biggest issues with the site so that in the future improvements could be rolled out efficiently.  What are the biggest issues YOU have with 128bit?  I'll start:

Mysterious 128bit.me Changelog:
-New Mobile Theme that actually works instead of the terrible one we have now!
-Official 128bit.me twitter account to issue important announcements such as explanations for downtime!

7
Gaming Lounge / Beat 15 Games in 2013 - Chatterx With A Vengeance
« on: December 31, 2012, 04:37:27 PM »
Quote
How many games do you actually finish?  I would bet most people these days do not finish the games they start out to play.  Earlier this year Chatterx told me his new year's resolution was to beat 10 games by the end of it.  At first I thought it was kind of dumb, but then I couldn't think if I actually beat 10 games last year.  I've toyed with the idea but I'm taking his resolution on myself.  10 games.  10 months left.  Anyone else want to take the challenge?

These can't be games you've beaten before.  These all have to be new to you.  I'll certainly be platinuming Bayonetta this year, but I beat it on 360 last year so I will not count it on my list.

These games don't have to be recent.  No reason I can think of to exclude retro titles.  For many of our members there are tons of great games that came out before they were born.

If you will be taking the challenge do not lie about it.  There's nothing to gain from doing this except for personal satisfaction, don't deny yourself of even that.

Round 3!  Same rules as always, but this time the goal has increased!  I didn't do very well this year so 15 might be a struggle for me in 2013.  I have a Chatterx's Challenge spinoff that I will be launching shortly, and it could possibly be used to help you reach your 15 here!  Pyrotempest has a Chatter'x Challenge spinoff that could possibly be used to help reach your 15 here!: http://128bit.me/index.php?topic=30126.0

So who's up for the challenge this year?  I've picked up a couple games on steam I might give a shot, or maybe I'll go back to Paper Mario: Sticker Star.  What games will you guys be going with?

8
Random / Best steam sale ever
« on: December 21, 2012, 04:12:42 AM »

9
Random / That hole in the roof opened up again....
« on: December 04, 2012, 09:04:24 PM »
Snow is pouring in!  Luckily it hasn't started accumulating yet, but at this rate it won't be long.  Hopefully I can have an estimate on a new roof soon. 

10
128bit.me Announcements / 128bit.me Arcade Opened!
« on: October 15, 2012, 11:00:00 AM »
Devastating has been hard at work on a new arcade section!  Here you will find flash version of old school classics.  It's a great way to kill some time!  Take note of your high scores and post them in the Hall of Fame.  You can check it out here:

http://128bit.me/index.php?action=forum#c19

Note:  The arcade is for registered members only!

11
Quote
Two months later than expected but the first public release is finally ready!

There are two download packages. The first contains the "sample" loader, the second contains the source for that loader and the binary blob for Devolution engine. The purpose of the second package is so people can make their own loader or incorporate it into existing programs. The source code is documented pretty well so I don't think there should be any problems, but if a game isn't working make sure to test it with the sample loader before reporting it here - I don't want to deal with other people's bugs.

Link for the loader: http://www.tueidj.net/gc_devo.zip (current release is r93)
Link for the source: http://www.tueidj.net/gc_devo_src.zip

How to use it
Devolution requires clean 1:1 disc images (use cleanrip for best results). For the example loader to find them, they must have a .iso file extension and be placed in the /games directory. Use a gamecube controller in port 1 to choose whether to use USB or SD, then press up and down on the D-PAD to cycle through the available .ISO files. Press A to launch a game and after a little while the disc slot should start periodically doing 2 flashes. If it instead does four flashes and returns to HBC, it couldn't mount your storage device - you'll need a USB gecko to find out why. When the slot is doing 2 flashes it means it wants the original disc inserted. If you put the wrong disc in it will spit it out. Once the correct disc is inserted it will be verified, the slot will flash 5 times and hopefully a short time later the game will start. You only need to verify each disc once, after that you should be able to start the game without needing the disc at all. If it keeps looping over the read/verify disc->five flashes procedure then the .ISO file probably doesn't match the disc properly - re-rip it making sure it's a 1:1 image.

While the game is running
You may notice the disc slot being lit at random, it is used as an indicator for when Devolution is doing work in the background.
If a multi-disc game asks to switch discs, press the eject button. The next .ISO file will be loaded (provided it is either in the /games directory or the loader told the engine where to find it) and the game should continue. If the next .ISO can't be found it will be as if you ejected and re-inserted the same disc. If you press the eject button while the game isn't asking for a new disc, nothing will happen.
The sample loader always activates memory card emulation for slot A. The memory card file for emulation is /apps/gc_devo/memcard.bin. It's the same basic format as used by Dolphin, you can try to use Dolphin's memory card manager to insert/remove individual game files but I've found it to be rather unreliable. It is possible to use real memory cards with Devolution, the loader simply needs to be modified to disable the emulation options.
The power button should return to HBC while the reset button should work like originally intended (resets the game).

Bugs
Some games will most likely have audio issues, for example static being played instead of the correct sound effects and/or music. These are normally easily fixed provided I can get hold of the game. If you're starting a game for the first time it might be a good idea to turn down the volume just in case.
There are some texture cache issues with the way paletted textures are handled due to differences between the GC/Wii hardware. I haven't bothered to figure out how to fix them since they don't really affect any of the games I play regularly, but I'm sure some people will bitch and moan about SSBM not being 100% perfect.
F-Zero GX always gets stuck after the first few title screens.
Super Mario Sunshine sometimes crashes when pressing start at the title screen. Not exactly sure why but it's a fairly poorly programmed game, there are about half a dozen places where it can be reliably crashed if you do the wrong thing even when playing from the original disc.
If you wish to report a bug make sure you have a log from a USB gecko. Saying "Game XXX doesn't work" does not help anyone. Do not include useless information like syschecks, installed cios versions, boot 2 version/system menu theme/shoe size. The only thing Devolution requires is a normal IOS58 and something to launch it with AHBPROT access.

Future Improvements
Things that are already planned:
- Wiimote support
- BBA emulation
- USB microphone support instead of the GC microphone
- Logging over wifi
Things that may be added:
- GBA connectivity to a GBA emulator via TCP/IP

Future purpose of this thread
- Notification of updates/new releases
- Reporting of bugs (with logs!)
- Queries about the provided source code (within reason)
- Not discussion of the "anti-piracy" (leave the dead horse alone already)
- Not discussion of how to "crack" Devolution - feel free to discuss it elsewhere but keep this thread clean.
Since the "latest post" link doesn't work properly when threads have pages of deleted posts, let's try and keep things sensible and on-topic this time.
Source:
http://gbatemp.net/topic/330554-devolution-public-release/

This loader is very different than the standard MIOS replacements.  All other methods of playing GameCube games on a Wii load in "GameCube" mode.  This attempts to restrict access to the Wii and basically means you are working with the memory limitations of a GameCube.  This memory limitation prevents access to fun things like the bluetooth stack, etc.  Devolution runs in full Wii Mode.  No cIOS is required.  No cMIOS is required.  All Wii hardware is theoretically usable since the memory isn't being restricted. 

However, this loader REQUIRES you put the original retail disc in your console once to verify that you indeed own the game.  I'm sure that will piss off most of you.  Personally the only game that can't be run from DIOS MIOS that I'm interested in is Phantasy Star Online.  And the legit disc for that has been in my Wii for a couple years now.

12
General Chat / Can't connect to IRC?
« on: June 15, 2012, 08:32:11 PM »
I've gotten numerous requests for help with IRC connection today.  I don't know anything about the inner workings of starfusion.  All I can offer is this quote:
Quote
<Global>: [Logon News - Jun 15 2012] Our DNS seems to have dried up, for now, connect to 206.41.117.32 to access this network.

So connect to
Code: [Select]
206.41.117.32:6667If you're having issues.  Or use the site client.  Its features are lacking, but it connects fine.

TASE reports that
Code: [Select]
terra.starfusion.co.ccWorks as well for those of you who use clients that require a domain name instead of an IP.

13
Let's keep this short and sweet.  Pyrotempest joins the moderation team today.  He will be assisting TheLittlestBowl (john) with keeping the Sony section in order.  John will be more focused on the technical side while Pyro will concentrate on organization.  The two should work well together.

Welcome to the team Pyro!

14
Random / Video Test
« on: April 10, 2012, 08:34:34 AM »
Testing something

Bart Scott feat Sal Paolantonio "Feel Great, Can't Wait" dj steve porter remix

Pages: [1] 2 3 ... 15