I can honestly not see this. I understand that Red Faction did not sell well, Homefront makes sense.
Metro: Last Light
Company of Heroes 2
Saints Row 3
However, there are then people like
these are all from this list -
I just wonder how they hang on, compared to THQ has at least four series that gamers know VERY well. (Darksiders, Metro, WWE and Saints Row)
Plus, Homefront's sequel was going to be released sooner or later, isn't it true enough that they could have made a comeback?
So, if some publishers that people have never heard of but may have published ONE title that has some kind of name hang on, how could THQ not?
uDraw on PS3/360, just by itself, is responsible for their death. Nothing else helped though.
They reported over $100 million losses 2 years in a row with no sign of improvements in the 3rd. As a company employing thousands of people with million dollar projects you can't post losses like that. On top of that THQ didn't have a sure fire hit. THQ has not sold a game that appealed to the audience they're trying to capture. THQ was a giant publisher with tons of employees. High budgets with high profit margins. Except they didn't get the profit margins they were expecting.
It's hilarious to me to consider Telltale a publisher, but technically they are. More importantly Telltale is a developer. They publish their own stuff. In the past few years they haven't released anything but 5 part episode series (such as Back to the Future, Jurassic Park, and the incredibly acclaimed Walking Dead series) which were all sold online FIRST and on disc after if they warranted enough sales. It's cheaper to sell something online because of higher profit margins from the distributor, no game packaging to produce, no discs to manufacture, no shipping to worry about, ... Telltale has played it safe.
It's important to note that only 125 people work for Telltale. Comparing THQ to Telltale is like comparing a suffering McDonalds to a local chain restaurant. All Telltale has had to deal with this past year was the Walking Dead, a much smaller project than Darksiders II. And they profited from it. THQ ran several projects much much much bigger than Telltale's entire company and their investments did not pay off. THQ lost more money this year than Telltale even thought about spending.
Kalypso is probably not as successful as Telltale, but they're in the same boat. They have one project at a time, only publish their own games, and have 120 employees. If Telltale joined forces with Kalypso to go to war with last year's THQ then THQ would only need to send the interns into battle to guarantee success.
Paradox is a little more of a mystery. They're a larger company, they're clearly a publisher, and they focus on niche titles. Regardless, they reported a positive gain last year. THQ hadn't done that since...oops
As for Homefront bringing them back: that was the idea with Darksiders II and it didn't work. They'd been losing money for years, Darksiders was a hail mary. That was the last play of their financial football game. There wasn't enough time for Homefront 2 to save them due to poor management. Poor management which got them into this problem to begin with. Homefront wouldn't have sold well enough to alleviate their debt anyways. THQ needed a big title that did Halo numbers, and they just didn't have it.
As for that list, here are the MAJOR Publishers on that list:
Those are the companies that are in THQ's caliber. Those companies aren't in trouble because they have made smarter business decisions, have intellectual products that people actually pay money for, and are sometimes even able to contribute to innovation because of a surplus of funds.